Browse Projects:
Browse Projects:
Skills
Level Design: Scripting (both entity-based and visual), BSP construction, static placement, AI pathing, texturing, lighting, trigger systems, single player and multiplayer flow design, gameplay and visual polish, 3D modeling (low poly with texture/unwrap)Level Editors: UnrealEd (Unreal Tournament 3, Gears of War, UDK), The Garden of Eden Creation Kit aka G.E.C.K. (Fallout 3), Hammer (Half-Life 2: Episode 2), Aurora Toolset (Neverwinter Nights), Radiant (Quake 4), Unity, Torque X BuilderLanguages: Lua, C#, Kismet (Unreal Tournament 3, Gears of War, UDK), Hammer (Half-Life 2: Episode 2), TESScript (Fallout 3)Applications: Maya, Adobe Photoshop, TortoiseSVN,Perforce, Microsoft Office (Word, Excel, Power Point, Visio, Project, One Note)
Professional Experience
Carbine Studios - Aliso Viejo, CA
Content Designer, WildStar
June 2013 - October 2014
Spawning and spacing for all zones across game Conceptualizing and scripting Non-Combat AI for NPCs Collaborated with Artists, Designers, Programmers, and Producers to ensure high level of polish across game
Bioware Austin, LLC - Austin, TX
Contract World Designer, Star Wars: The Old Republic
May 2011 - 2012
Worked in conjunction with artists, programmers, cinematic designers, and combat designers to create entertaining and memorable gameplay Scripted numerous combat abilities for various enemy NPCs including bosses Placed and spawned NPCs across all planets
Total Immersion Software, Inc (Intific). - Austin, TX
Contract Associate Designer, Eagle-i IED Trainer
January 2011 - March 2011
Worked in conjunction with DARPA to create IED Training software for U.S. Soldiers Created and managed extensive level and game design documentation for 6 of 12 levels Implemented LUA scripting in 6 of 12 levels Worked in multi-disciplined team to ensure polished and detailed levels are produced in a timely manner
Graduate Experience
The Guildhall at Southern Methodist University
Level Designer/Scripter
Created and managed extensive level and game design documentation Created several mod levels on very tight deadlines Worked with teams in order to complete three short deadline driven game projects